Logging IEnumerable Progress

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I often need to process large collections of objects and one of the most frustrating things while I’m sitting and waiting is not knowing how many objects have been processed. Maybe it takes a second to process an object, maybe a minute, but without writing code to display progress (could interrupt the flow of the code, especially in the middle of a LINQ chain) I’m stuck wondering.

Enter DumpProgress. I’m writing this as a LINQPad extension method, so I’m using the “Dump” convention because the method writes to the results pane. The method also uses DumpContainer, a LINQPad exclusive, so that subsequent progress updates replace the old one on the screen—dumping progress ten items at a time on a 1000-count list won’t fill the screen with 100 print statements.

This first method prints a progress counter every N items and can be easily inserted right in the middle of a query (although unfortunately, it won’t work in Entity Framework or LinqToSQL unless the data is already pulled into memory).

products
  .Select(p => Identify(p.PRODUCT_OID))
  .DumpProgress(1000)
  .Where(p => p != null)
  .GroupBy(g => g.IdentifiedLevel)
  .Select(g => new {g.Key, count = g.Count()})

The code:

public static IEnumerable<T> DumpProgress<T>(
  this IEnumerable<T> ths,
  long items, 
  Action<long> trigger = null,
  DumpContainer container = null)
{
  if(trigger == null)
  {
    if(container == null)
    {
      container = new DumpContainer().Dump();
    }
    trigger = i => 
    {
      container.Content = String.Format("Progress: {0} items processed.", i);
      container.Refresh();
    };
  }
  var progress = 0;
  
  foreach(var item in ths)
  {
    yield return item;
    progress++;
    if(progress % items == 0)
    {
      trigger(progress);
    }
  }
  
  if(progress % items != 0)
  {
    trigger(progress);
  }
}

This second method is just about the same as the first, except instead of printing after a given number of items, it prints based on a fraction of the total items in the collection. The fraction is a float from zero to one representing a percent of the total number of items. Since IEnumerables are lazily evaluated, the total number of items must be explicitly provided.

public static IEnumerable<T> DumpProgress<T>(
  this IEnumerable<T> ths, 
  float frac, 
  long totalItems, 
  Action<long, long> trigger = null, 
  DumpContainer container = null)
{
  if(trigger == null)
  {
    if(container == null)
    {
      container = new DumpContainer().Dump();
    }
    trigger = (i, t) => 
    {
      container.Content = String.Format("Progress: {0} / {1}.", i, t);
      container.Refresh();
    };
  }
  var progress = 0L;
  var progressTrigger = (long)Math.Ceiling(frac * totalItems);
  
  foreach(var item in ths)
  {
    yield return item;
    progress++;
    if(progress % progressTrigger == 0)
    {
      trigger(progress, totalItems);
    }
  }
  
  if(progress % progressTrigger != 0)
  {
    trigger(progress, totalItems);
  }
}